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Submitted Drop Rivals to Poki

By Cristian Andrei Bot

Today was all about getting Drop Rivals ready for web game portals, and it ended with the game submitted to Poki 🤞 Why Poki: they have a huge audience of players looking for quick browser games. Getting players to droprivals.com on my own is slow, so a portal could put the game in front of far more people. What I built for the portal version: A separate build: no accounts, no friends or groups, no external links. Progress is saved in the browser. Poki’s SDK: ads only between races, plus optional rewarded ads for free acorns and Pro pass rewards. A redesigned “free acorns” card in the shop, following Poki’s rules (🎬 icon, not green, the reward is shown clearly). A filter that blocks offensive player names, since other players see them. Pause with Esc / P, local fonts and a lighter startup. The daily marathon is unlimited on the portal (prizes still once a day). Separate privacy and terms pages for portal players. Also fixed: the elevator on the Neon map. The trap floor now looks like the others, routes no longer get stuck, and the cabin sits properly on the road. Next: wait for Poki’s answer (no fixed timeline, maybe 1-3 weeks), test on a real phone and keep improving the game on droprivals.com. droprivals.com

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Uriel Bitton

nice i had no idea Poki existed, but its a great idea if its just browser games. really cool. Good work too @Cristian Andrei Bot

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