Games
Birth Year Battle
You don't choose your team... You were born into it!
- Category
- Games
- Stage
- Beta
- For
- Gamers with a competitive nature
About
Your birth year is your team. Recruit, attack, defend and outlast the rest in the free battle to be the last year standing. Where friends become rivals and strangers become teammates. A social game bringing teams together based on one shared identity.
Features
- Problem
- Players need an immediate, unambiguous team identity.
- How it works
- Players verify their account, confirm they are 18 or over, and select their real birth year; that team assignment is permanent.
- Result
- Each participant has a lasting stake in their year’s performance.
- Why
- A fixed birth-year team creates the core rivalry and prevents players from choosing the strongest side.
- Problem
- Teams need enough members before a season can begin.
- How it works
- Players recruit verified people born in their year to help reach a qualification threshold shown in Battle.
- Result
- Recruitment activity contributes directly to a team’s ability to enter the battle.
- Why
- Qualification ensures teams build rosters before the live contest starts.
- Problem
- Recruiting rivals needs to be valuable too.
- How it works
- Each qualifying new verified recruit earns +10 Banked Power, whether they join the player’s year or a rival year, subject to seasonal limits.
- Result
- Players can build future resources and create rival teams to face.
- Why
- Rewarding either type of recruit encourages broader sharing while preserving birth-year assignment.
- Problem
- Players need meaningful live-game actions.
- How it works
- After the battle starts, players use free Daily Power to attack rival teams or defend their own year.
- Result
- Team choices determine which year remains standing.
- Why
- Daily Power gives the live battle an ongoing tactical loop.
- Problem
- Recruitment needs visible leadership without combat advantages.
- How it works
- Captains rally their year and can earn rewards for up to 100 qualifying new recruits; captaincy provides no extra combat privileges or admin access.
- Result
- Highly active recruiters can organize their team without gaining gameplay power.
- Why
- Leadership incentives support team growth while keeping the battle rules even.
Screenshots




