Games

Birth Year Battle

You don't choose your team... You were born into it!

Category
Games
Stage
Beta
For
Gamers with a competitive nature

About

Your birth year is your team. Recruit, attack, defend and outlast the rest in the free battle to be the last year standing. Where friends become rivals and strangers become teammates. A social game bringing teams together based on one shared identity.

Features

Problem
Players need an immediate, unambiguous team identity.
How it works
Players verify their account, confirm they are 18 or over, and select their real birth year; that team assignment is permanent.
Result
Each participant has a lasting stake in their year’s performance.
Why
A fixed birth-year team creates the core rivalry and prevents players from choosing the strongest side.
Problem
Teams need enough members before a season can begin.
How it works
Players recruit verified people born in their year to help reach a qualification threshold shown in Battle.
Result
Recruitment activity contributes directly to a team’s ability to enter the battle.
Why
Qualification ensures teams build rosters before the live contest starts.
Problem
Recruiting rivals needs to be valuable too.
How it works
Each qualifying new verified recruit earns +10 Banked Power, whether they join the player’s year or a rival year, subject to seasonal limits.
Result
Players can build future resources and create rival teams to face.
Why
Rewarding either type of recruit encourages broader sharing while preserving birth-year assignment.
Problem
Players need meaningful live-game actions.
How it works
After the battle starts, players use free Daily Power to attack rival teams or defend their own year.
Result
Team choices determine which year remains standing.
Why
Daily Power gives the live battle an ongoing tactical loop.
Problem
Recruitment needs visible leadership without combat advantages.
How it works
Captains rally their year and can earn rewards for up to 100 qualifying new recruits; captaincy provides no extra combat privileges or admin access.
Result
Highly active recruiters can organize their team without gaining gameplay power.
Why
Leadership incentives support team growth while keeping the battle rules even.

Screenshots

Birth Year Battle screenshot
Birth Year Battle screenshot
Birth Year Battle screenshot
Birth Year Battle screenshot
Birth Year Battle screenshot

Founder

Drew Wakefield

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